WORKSHOP
 
1. Movie
 
2. Overview
 
3. Introduction
 
4. Criteria
   
  Subject
  Sensory
  Interact
  Design
  Manage
  Extend
  Comply
 
5. Liftoff
 
6. Examples
 
7. Classroom
 
8. Website
 
9. Conclusion
 
Site Map

 

TEACHER WORKSHOP

4. CRITERIA - INTERACTIVITY

This section will show teachers how effective digital learning products will include the opportunity for students to take active control over learning sequences through a variety of interactive interfaces and mechanisms.

Digital programs can offer experiences which are "interactive." Genuine interactive experience places the user in a position of having to make correct decisions based on the operation of virtual mechanisms related to those decisions. The most effective way of doing this is to provide experiential or game-based approaches to the learning situation.

Interfaces should allow for easy control, exciting activity, reward, feedback, and remediation. Simulation events will also be seen to be effective in placing the user in the decision-making mode with availability to individual sequencing control.

Instructions
1. Watch the INTERACTIVITY video by clicking on the screen to the right.
2. After watching the video, proceed through the rest of the CRITERIA (left-hand side)

Proceed by clicking on the VIDEO CLIP to the right.

Watch the introductory video above.



 


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